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Djmax portable 2 miles
Djmax portable 2 miles










Now for the fun part: in order to keep those old moving vectors on old songs being remastered left and rignt on newer DjMax games, NeoWiz digitalized those "movies" into real movies. Several patches later, proper background videos were added for "update" songs from the PSP games like Sweet Shining Shooting Star, Heart of Witch and Fermion, but Ask to the Wind live ver.

djmax portable 2 miles

on DjMax Trilogy was a shorter cut than on the PSP games, and its BGM had to be shortened accordingly, but since the original unpatched Trilogy worked with vector images, the BGM of this version of the song was actually several screenshots of the PSP background video sliding and zooming in/out. This moving/warping vector images technique was implemented by AmuseWorld on its Ez2 series arcade machines (Ez2Dancer and Ez2DJ), and as we all know, most AmuseWorld devs, artists and tech went to build Pentavision after Konami sued, so from DjMax Online (PC) to Portable 2 (PSP) and Trilogy (PC) most BGMs are moving vectors.įun Fact: Ask to the Wind live ver. The drawback is that BGMs often made no sense. The upside is that you could use cheaper hardware to make the games, smaller HHDs to store the music, or make huge soundtracks using little to no storage space. I think it was until Exceed 2 Prex 3 that they kept using moving vector images instead of proper background videos.

djmax portable 2 miles

The first time I saw this technique was on the old Pump it Up arcade machines.












Djmax portable 2 miles